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Game Object Not destroying

What I want this to do is destroy the game object when the animation is finished, so far I tried every method imaginable, but I need help: ![alt text][1] [1]:...

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Spawn a prefab

Hi again, I am a noob at unity and javascript, but so far I have had some luck regarding this project I am experimenting with; however, that luck has run out. I have been trying to figure out how to...

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it is not possible to invoke an expression of type int

What am I forgetting here: #pragma strict var spawnDistance : int; var prefab : GameObject; var character : GameObject; function HarnessObject (HarnessAnimation : AnimationClip) { if...

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Having a particle effect stick to player

What I plan to do is when I complete a animation I would like to have the particle destroy but then comeback, but this time spawn on the player. I tried this on both java script and C#. I already have...

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A transform.position to act as a Vector3

I have been looking high and low of how to have my fireball that hits the enemy, it will transform on the GameObject. I succeeded, the only problem is that when the enemy moves, the fireball or I mean...

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I can't edit my animation or play my other animation

I have done everything possible for this, however, for some reason I can't edit my animation or even open it for that matter in the Unity engine. Could it be because I edit the name on the animation?...

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